This game is an online massive multiplayer turn-based game. You must issue orders and wait one or two days before they are carried out. Units usually have a small energy reserve, which allows you to connect once each two days if you want, but this is not a real-time game.
Deep in the gloomy underground, there are marvelous gold mines. Men have therefore decided to seek them; unfortunately, so have done the people of the underground. Dungeon is a game where players face each other to obtain as much gold as possible.
You are either the chieftain of one of the underground people, or the war chief of men. Your objective is to conquer a territory and mine its gold.
Each block is a 5x5 squares region.
To conquer a block, you need a unit standing on it; choose the option "conquer a block". There cannot be enemy troops on it.
A block is lost if enemy units stand on it for too long. You can also voluntarily resign (liberate) a block at the cost of 0.0, if it does not contain cities or treasure rooms.
Militia allow you to impose your point of view on your neighbors. It also allows you to argue if your neighbors wish for diplomacy.
You can only hire troops near one of their barracks. Recently-hired units have a number on them, which indicates the number of turns to wait before they can be used.
cost: 12500,
miners are used for fast drilling and trap detection.
cost: 10000,
soldiers are an average unit
cost: 15000,
knights are used for war
cost: 12500,
orkish miners are used for fast drilling and trap detection
cost: 10000,
grunts are an average unit
cost: 15000,
orkish warriors are used for war
cost: 18750,
dead worms are used for fast drilling and trap detection
cost: 15000,
skeletons are an average unit
cost: 22500,
spectres are used for war
All units have (usually high) upkeep costs. Be careful to maintain your upkeep costs below your income, or you can end up without alternatives during difficult situations. Generally upkeep is equals to recrutment price multiply per 0.025
Troops fight all enemy troops in adjacent squares. Each troop has action points to be used in battle, called "fight points". These points are spent during battle and are slowly restored over time.
To know if a unit hit an another, you take two random number between 1 and 10, you sum them and you divide them per 2. You add precision, if you are greater or equals than 0, then you hit. You add damage with the previous margin, you substract the shield and you have damage point than unit deals.
If there are no enemy troops nearby, a unit moves one square towards its destination.
Change of ground level cost 2 multiply per move cost action point.

: 1

:
0.25
city /
treasure /
necropolis: 2
door: you have to dig if you are not the owner of the block. If you are the owner or if
block has no owner move cost is 0.5
stair: you don't paid the cost to change of ground level
(only if stair is in the next zone movement). Default move cost on this zone is
0.5
rock /
stone: you have to dig
gold mine /
exploited gold mine: you can't pass, but it is a block that you have to conquer !

barrack: you can't pass
.
,
at the cost of 0.0.





represent gold explored by men, while treasures 




are the equivalent for the underground people.
If an enemy unit stands on your citys or treasure rooms, it loots the place, redirecting its power to the pillager army. It is important to protect them very well.
Each turn of pillaging one a treasure reduces gold of 500000. The pillager earn 10% of this gold and pillaged lost 5% of power.
An important action is drilling, which can be used to crush rocks
that are in your way, allowing you to expand your controlled areas. You
can drill in two different ways, on one of your blocks where there is a
nearby zone with
,
or with a unit
.
Drilling with a unit takes more time because the unit must defeat the
rock (each drilling action decreases rock strengh by
100),
besides the fact that it costs action points. You can also
reinforce areas with walls.
You can also reinforce areas with walls
.
You just need to click on a free square near your barracks 
.
The unit will then show up with a counter on it. The unit will be
unavailable until the counter reaches zero, which takes some time. There
cannot be enemies around your barracks when hiring units, so you must
prepare in advance for enemy attacks.
To move a unit, select it and click on the target square (at the
moment, you can only move it on a straight line). To move a unit up or
down, select the unit, click the
or
buttons, and then
click on the target square.
Traps
can be built on
any of your blocks and are usually invisible to enemies. When an enemy
unit steps on a trapped square, the trap can damage the unit, destroy
itself or do nothing. If the unit survives the trap, the trap is
destroyed.
Units can try detecting traps with the action
,
but it is not guaranteed to succeed.