The Game

This game is an online massive multiplayer turn-based game. You must issue orders and wait one or two days before they are carried out. Units usually have a small energy reserve, which allows you to connect once each two days if you want, but this is not a real-time game.

Introduction

Deep in the gloomy underground, there are marvelous gold mines. Men have therefore decided to seek them; unfortunately, so have done the people of the underground. Dungeon is a game where players face each other to obtain as much gold as possible.

Your Mission

You are either the chieftain of one of the underground people, or the war chief of men. Your objective is to conquer a territory and mine its gold.

Creating Your Account

Go to create player, choose your connection login and your password. You can also choose the colors of your flag, that your units will proudly carry throughout the game.

Block

Each block is a 5x5 squares region.

Conquering A Block

To conquer a block, you need a unit standing on it; choose the option "conquer a block". There cannot be enemy troops on it.

Losing A Block

A block is lost if enemy units stand on it for too long. You can also voluntarily resign (liberate) a block at the cost of 0.0, if it does not contain cities or treasure rooms.

Militia

Militia allow you to impose your point of view on your neighbors. It also allows you to argue if your neighbors wish for diplomacy.

Recruiting

You can only hire troops near one of their barracks. Recently-hired units have a number on them, which indicates the number of turns to wait before they can be used.

Human units type

Orkish units type

Undead units type

Upkeep Costs

All units have (usually high) upkeep costs. Be careful to maintain your upkeep costs below your income, or you can end up without alternatives during difficult situations. Generally upkeep is equals to recrutment price multiply per 0.025

Battling

Description

Troops fight all enemy troops in adjacent squares. Each troop has action points to be used in battle, called "fight points". These points are spent during battle and are slowly restored over time.

Details

To know if a unit hit an another, you take two random number between 1 and 10, you sum them and you divide them per 2. You add precision, if you are greater or equals than 0, then you hit. You add damage with the previous margin, you substract the shield and you have damage point than unit deals.

Experience

Each time unit kills an adversary unit, you earn experience. When unit has experience point equals to next level value then it changes of level. When it changes of level it earns action point, fight point, one life point and precision.

Movement

If there are no enemy troops nearby, a unit moves one square towards its destination.

Change of ground level

Change of ground level cost 2 multiply per move cost action point.

Move cost factor

All surface movement cost are to multiply per 0.75

Conquering Territories

Conquest

If your troops stand on a territory without enemies, they can conquer it with .

Liberation

If you do not want a block anymore, then you can liberate it with , at the cost of 0.0.

Resources

Blocks

The more blocks you have, the more resources you must pay for their upkeep, so it is often better to have a limited number of non-gold-mining blocks.

Cities and Treasures

Cities represent gold explored by men, while treasures are the equivalent for the underground people.

Pillaging

If an enemy unit stands on your citys or treasure rooms, it loots the place, redirecting its power to the pillager army. It is important to protect them very well.

Each turn of pillaging one a treasure reduces gold of 500000. The pillager earn 10% of this gold and pillaged lost 5% of power.

Income

The page resource allows you to know how much income you will receive after the next resource tick.

Drilling

An important action is drilling, which can be used to crush rocks that are in your way, allowing you to expand your controlled areas. You can drill in two different ways, on one of your blocks where there is a nearby zone with , or with a unit . Drilling with a unit takes more time because the unit must defeat the rock (each drilling action decreases rock strengh by 100), besides the fact that it costs action points. You can also reinforce areas with walls.

You can also reinforce areas with walls .

Hiring Units

Mobile Units

You just need to click on a free square near your barracks . The unit will then show up with a counter on it. The unit will be unavailable until the counter reaches zero, which takes some time. There cannot be enemies around your barracks when hiring units, so you must prepare in advance for enemy attacks.

To move a unit, select it and click on the target square (at the moment, you can only move it on a straight line). To move a unit up or down, select the unit, click the or buttons, and then click on the target square.

Traps

Traps can be built on any of your blocks and are usually invisible to enemies. When an enemy unit steps on a trapped square, the trap can damage the unit, destroy itself or do nothing. If the unit survives the trap, the trap is destroyed.

Units can try detecting traps with the action , but it is not guaranteed to succeed.

Action points

Each unit has action points that allow it to move or to dig. It also has combat points, allowing the unit to do battle. To obtain information about a unit, click on it and look at the information zone displayed.

Ticks

Go to the page
ticker to find out the dates of the next ticks.